A downloadable game for Windows

CURRENT VERSIONS:

v0.5.1 is available for free here
v0.5.2 is available to Supporters on Patreon, and includes 2 extra animations (standing breast slap, standing breast smother)


ABOUT THE PATREON VERSION:

The latest versions will be released on Patreon at least once a month (though realistically it's probably going to be several times monthly, based on the way I work). The older versions will be uploaded here and remain free. There will be a delay of at least a month (but probably longer) between Patreon and itch.io.

At this point I'm not planning to create paid and free versions, nor cut out any content. What is currently available on Patreon will be available here for free in a month or longer.


ABOUT:

An easy to control battlefuck / sexfight / catfight game that is very much a work in progress. 

MAIN FEATURES:

  • Fully animated, 3D game
  • Support for male, female and futa characters
  • Create, edit, load and save your characters using a very extensive character editor
  • Selectable clothing items (very simplistic currently)
  • Fight one on one in the arena either during the day or at night
  • Simple controls, limited to single clicks / mouse wheel actions
  • Watch CPU v CPU battles
  • Dialogues and facial expressions: characters will taunt one another and react to situations with anger, surprise, pain, fear, disgust, etc.
  • Jiggly physics and orgasm visuals
  • Sound effects and voices (currently limited to female only)
  • Gallery


THE ADULT CONTENT:

This game is centered around the theme of erotic wrestling and sexual domination. All characters depicted are adults and at least 21 years of age. 

All sexual content depicted is of a consensual nature, between consenting adults. We strongly condemn any kind of violence and non consensual behavior, sexual or otherwise. 


HOW TO PLAY:

The fight consists of a series of consecutive actions. Each action is performed by investing effort, and its outcome (i.e. following action) is controlled by the opponent who has put in the most effort during the previous action.

The game ends as one opponent's willpower drops to zero as a result of an orgasm only. An opponent's willpower bar fades and their sexual endurance bar is highlighted when a win is achievable through making them orgasm.

Stats: 

- Willpower (red). Willpower decreases when being dominated or in pain, and increases slowly when dominating an opponent. It decreases drastically as a result of any orgasm that the opponent inflicts, but is barely affected by orgasming when in control.

- Stamina (green). Stamina is consumed or restored when changing the amount of effort invested in an action. It regenerates continuously up to a maximum. The maximum is negatively affected by various actions, such as painful actions or orgasms. As opposed to willpower, this applies even to controlled orgasms.

- Sexual endurance (orange). Sexual endurance starts high and is decreased through sexual actions. When it drops to zero the character orgasms, potentially losing a good amount of willpower and stamina in the process.

Both opponents' efforts are displayed as a single bar at the bottom of the screen. The bar allows you to visualize and control the amount of effort put in during the course of an action. It flashes at the end to show the outcome. The initial effort is based on the character's stats. It can be adjusted between 0 and a maximum value (represented by the smaller bar below the effort bar) by using the mouse wheel or the UP / DOWN keys. Increasing the effort consumes extra stamina, while decreasing it regains some. If both opponents put in the same amount of effort, the outcome is decided randomly. Pay attention to your opponent increasing their effort during the whole course of the action.

Anger provides a temporary boost to effort. Anger is gained from being exposed to repetitive actions over a short period.

Choices may appear only during certain actions. Win the previous action by putting in more effort than the opponent, otherwise it will be them getting to make the choice. You need to decide within a certain time interval, otherwise your opponent will take over.


CONTROLS

Control the camera by holding down the right mouse button and rotating around the arena, or use the LEFT / RIGHT keys. Use the middle mouse button to reset the camera and cycle through various camera profiles. Control zoom using Shift + mouse wheel, or PgUp / PgDown. When editing your character / opponent, the same mouse controls apply.

You can enable a Watch mode to let your characters fight it out without any sort of user input.

VR (XR) support is available but limited to watching the actual battle (no controls are available in VR space, as Watch mode gets turned on automatically). You will have to don your headset when the battle starts and remove it afterwards to navigate the menus.


THE FUTURE:

BFP is a one-person hobby project developed in my spare time. It's also the first game I am publishing, so I haven't got much experience with what that means, and I'm learning on the fly.

This is a game that I am developing as much for myself as for anyone else. It's fully animated. At the time of writing there are 26 main actions available, some consisting of multiple animations, as well as a number of animated transitions between the actions. More are being added.

Not everything is polished, and there will always be room for improvement. I am working in an iterative fashion, where I prefer getting content out as fast as I can, gather feedback, and refine and polish it in later releases. That said, I still make sure there is enough quality to warrant a good impression (which is of course subjective, but oh well :) ).

Over time I will be adding in more animations, dialogue, clothes, items and other content. I will be experimenting with gameplay elements, make changes and try to make the game more fun and engaging.

At some point later I plan to look into adding modding support if there is enough interest, although it might prove challenging and might only cover certain aspects of the game.

To end, your feedback will always be welcome and appreciated, and I thank you in advance for taking time to share your thoughts.

Updated 14 hours ago
StatusIn development
PlatformsWindows
Rating
Rated 4.5 out of 5 stars
(20 total ratings)
AuthorDNA
GenreFighting
Made withGodot
Tags3D, Adult, Erotic, Godot, Indie, LGBT, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

Download
Battlefuck Pit v0.5.1.zip 174 MB

Install instructions

Simply unzip and run.

Development log

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Comments

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(3 edits)

Been trying to figure out what feedback I want to give, but I'm not sure how to do it without rambling.  Here's a bullet list of some changes/additions/fixes I would like:

  • The genital slider doesn't move with the mouse.  Just figured out it works with arrow keys, but the whole interface is mouse-based so why would I try the keyboard?
  • Just noticed on a character with bright skin, dark hair, and the spiky hair style (the one all the way to the right on the slider) part of their head is visible through their hair. Thought it was the pointy ears, but it's still there even with the ear slider all the way to the left.
  • A way to zoom in on the face in the editor.  I cannot tell the difference between the mascara options.  Also, can't see the toenails to know what color you're setting.
  • Pink as a clothing color (and more colors overall)!
  • I'm still not sure how much Effort I need to use to dominate the opponent. Like my green bar is plenty full and I'm scrolling up as much as I can, but I still don't get to choose an action? And it's two characters with the same stats. I feel like in this version I can't control the flow as much, but 0.4 felt like I was winning too easily. Not sure what is the solution. Originally it felt there was a lot of back and forth (I liked grabbing my opponent with the bearhug and squeezing back and forth), but now I feel like I'm just constantly fighting for control.
  • Not enough ground actions! I can fuck, slap, or sit on their face. Let me smother them with my boobs, or force kiss them. Or let me squeeze parts of them with my thighs.
  • More actions in general. Some of the current actions don't go anywhere, like the hairpull. It's fun when a slapfight starts.
  • Instead of choosing an action whenever you're dominating, maybe let the player choose an action and it succeeds if you use enough exertion? Or some actions could have a timing element, like if you click just before a slap hits it has more impact.
  • A more animated reaction to climaxing. If someone is experiencing an orgasm usually they would arch their back or push their crotch out to heighten and prolong the sensation, but maybe it's different if you're fight fucking rather than fuck fucking?
  • As willpower drops I would like to see the characters slump more since they're getting tired, maybe leaning on each other for support.
  • After seeing all the aggression in the game, it would be nice to have a satisfying conclusion. If I win a match, I'm stuck fucking my opponent against a wall forever. This doesn't seem satisfying for either of us. Since I just dominated them during the match, I guess I should be fucking until I'm satisfied? Personally, I would like to see a situation where both characters cum at the same time and melt into a little goo pile together (not literally). Maybe depending on personality traits, the ending can be more friendly.
  • I like some of the voices, mostly the softer feminine ones, but the butchier ones are nice too. The little 'eep' voice when one of them is getting slapped or body slammed is fun. Although some voice clips do play at weird times. Like why is why character shrieking in horror when she's fingering her opponent, and the opponent isn't making any sound(this might have been fixed in the latest version)? Also feels like there should be more moaning when getting fucked on the ground. I assume you're limited to the few voice clips you have since paying people to moan into microphones is probably expensive, but more tailored sound work could go a long way.

Hopefully this is helpful feedback. Overall I think I'm liking this game concept more than some of the other "sex fighty wrestling" games. It's funny, I was never a big fan of "catfights" since they always seemed too brutal and chaotic but I like this game.  I always tried looking for "sexy wrestling" which was never quite what I wanted either.  I think ultimately I'm just looking for "women aggresively trying to occupy the same physical space while moaning sexily" which seems like a lot to ask for, but at least with video games you can sort of just do that and not question it too much. So in short, more squeezing, more rubbing, and more sexy ASMR noises I guess.

Hey, many thanks for taking the time to share your thoughts!

Let me try to address things in order:

  • The genital slider: Fixed now (for the next version). It was because the whole UI was regenerating as a result of different sliders needed if having/not having a penis. Re: why they work with the keyboard: that's how Godot UI widgets work by default.  I haven't even tried to implement proper keyboard support. Maybe in some future release.
  • The spiky hair: Fixed now (for the next version)
  • Zooming in on the face in the editor: no dedicated button (yet), but you can zoom in using Shift + mouse wheel. And you can rotate the character horizontally using the right mouse button. Middle mouse button resets the character rotation to default.
  • More colors: fair enough, will add :) 
  • Effort: the effort is capped for all characters. Currently all characters share the same stats, so you can end up in the situation where both put in similar amounts of (maximum) effort. The outcome of those cases is decided randomly. I'll try to fine tune things a bit, but I have to say I haven't had any issues when testing locally to maintain a pretty decent amount of control over my opponent. I'll see if I get more reports of this not working well. Will probably end up fine tuning it a bit more in any case.
  • Not enough actions: I know :) It's still a new game, very much a work in progress. I will start adding new animation constantly once I open up my Patreon page (if you don't intend to subscribe, the itch.io version will still be free and be updated, albeit a month or so behind the Patreon version)
  • Re: choice of actions regardless of being in a dominant position - will think about it, however it will change the game mechanic quite drastically. I'm not saying no, but I need to dig into the idea.
  • Orgasm animations: I agree. I have support for them, but have been busy implementing other things that were more important in order to get a complete gameplay cycle done as a proof of concept. Will add in time. Adding more actions will have priority though, at least for a while.
  • Characters slumping when tired: Not impossible, but a lot of work, and requiring a lot of effort. Not a priority at the moment, but I'm not ruling out. It wouldn't and couldn't be everywhere, in any case - or that would require 3x the number of animations - which I'd have to implement. Willpower is not about being tired though, stamina is. Willpower has an effect on the facial expressions at the moment.
  • Again, the fucking animation is the first post-defeat animation I had time to implement until now. There will be others, and the intention is to have control over what animations to play. That way you can end up with e.g. a kissing animation, before pressing Continue. The idea is to let users decide themselves when they want to end the post-defeat action.
  • Voice clips: yep, limited, and only relying on free content at the moment. If the game starts making money it will be nice to get some voice acting in. But not before that, and it's not yet a priority. AI could also be an option, but I have not yet found anything that could generate what I need.

I will continue to work on the game, and I really appreciate having feedback. Please keep it coming. Besides Patreon, I will open up a Discord server soon, and everyone will be welcome to add in their ideas.

Great game! I would be grateful if you added the same poses for men as for women

Hey, thank you! 

Re: the poses. Do you have any specific examples of the ones that are missing?

They are generally the same, I haven't made any specific ones for men and women. The only limitations are that some animations might require someone to have a penis or a vagina (e.g. the cowgirl animation requires the actor to have a vagina and the target to have a penis).

(+1)

avast detected a virus idk why

Sometimes they do flag false positives. It's quite unlikely to be true. Maybe try a different antivirus, or scan the file online (e.g. Kaspersky has one that's free where you upload and it scans the file). Please report back if you get a similar warning about the same virus from two antivirus apps.

(2 edits)

Absolutely love the game and the continued direction you're taking it.  If you're looking for ideas for moves, how about some chest/breast attacks like a slap, bite, lick and/or suck.  Maybe mix it up for variety:  licking while in standing grab, slapping or even kneeing while you have them kneeling and biting/sucking while on top.  Seems to be something that may mesh with your current positioning on the ground or any of the grabs, so just tossing a few ideas your way should you be interested.  Another move possibility might be a forced ass smother while you have the opponent on their knees as a humiliation/domination move to drain willpower.


One thing I am uncertain about, the damage given during your slap while laying down attack.  I can't tell if the damage is so little that it is almost unnoticeable, or if it is really inflicting zero damage currently.  While on the topic of damage, the passive damage accumulated while being pinned seems a little high currently, but maybe that's by design.


If/when you decide to take this to Patreon, I will be happy to become a subscriber.  Best of luck to you!


Oh, last thing, I'd say the vast majority of the sound effects are fantastic, especially the voices/knee attack and slaps, but the sucking/face sitting one could use a little work in my opinion.  It sounds almost mechanical, rather than sloppy/wet.


Hope the project continues to go well for you.

(+1)

Hey, many thanks for taking the time to write this, it's so nice to be appreciated. I'm always looking for ideas :) I'll keep them in mind and try to find a way for these to work. The difficulty lies in figuring out animations that work well for various breast sizes, otherwise there would be either a lot of clipping or doing things in the air in front of smaller breasts. That's unfortunately the problem with having customization. But I'll do my best :)

I'll take a look at the slap on the ground, it's possible I night have missed decreasing the willpower there.

Re: damage accumulated during the pin - it's possible. I haven't really done a lot of balancing. The body slam animation is random.

Re: the sound effects - I have effectively not put any work in them now. I've had them from a previous unreleased project from about 7-8 years ago. I will get to them at some point.

I think these are the priorities I have in mind at the moment (not necessarily in order):

  • have a few proof of concept animations for playing after defeat, where the winner takes the other as a prize
  • with the latest changes I now have a much better way to do expressions, so that's something I want to get in - characters should have reactions that mirror their feelings re: what is happening (e.g. joy, fear, dismay, anger, etc.); this should provide more immersion 
  • do more animations, and balance the existing ones
  • make more clothing items and wearables; I'm afraid these are always going to be pretty simplistic, as I'm a noob when it comes to modelling in Blender; that said, I'm still learning; still, complex items are a big way off
  • more hairstyles, and other types of hair (e.g. beards, pubic, etc.)
  • have some sort of story in place

Your upcoming priorities sound very intriguing.  Are you leaning on the player being able to control how they behave after defeat, or leave that up to randomization?  I think allowing the player to control that punishment or submissive behavior after a defeat sounds fun.

 

Sounds great either way you decide to go, but I'm especially happy to hear about you working on the emotions of the fight.  I think that's an area that's really untapped, like seeing a character that's controlling the situation just smirking at her frustrated/angry/crying opponent under her would be awesome.  I think it's very worthwhile to add that extra detail.


Regarding animations and clipping issues, I understand that can be tricky with as much physical diversity as you allow your characters to have.  This is obviously just my opinion, but a lot of leeway is deserved with the amount of options available.  I guess I'd just say don't let pursuit of perfection impede progress with regard to most, if not all, artistic endeavors and ignore the ignorant folks that complain that things aren't perfect.  


That being said, I have a few more attacks that may or may not be easier to get around clipping issues.  Those would be a chest/breast claw/rake maybe taking a side approach to avoid most of the size issues and also a humiliating nipple tug or pinch that would maybe not be so easy to hide, but would be fun to see.


I'm excited to see what new clothing options and hairstyles you come up with.  I've read you self-criticize rather harshly about your game's graphics somewhere, but for what it's worth, I liked them just fine before the improvements and think they've only gotten better with the new update.  Customizability and creativity often outweigh pristine graphics in my book, but I mean I'm an old school, pixel game appreciator and am only one person, so take that for what it's worth.


Regardless, hope you continue to have fun making the game, it's been a joy playing it.

(1 edit)
  • Controlling the actions after defeat: yes, definitely, though maybe not in the first stage, where I will probably have just one punishing action playing. I'm planning to implement things iteratively over time, so expect incremental progress and, to your point, never perfection :)
  • Emotions: iterations as well. The first proof of concept I already implemented yesterday evening replacing the old one. I will work on it some more before releasing it though, so it is a bit better than before
  • Clipping issues: I can live with some, but obviously don't want anything too glaring :) As above, not aiming for perfection 
  • I'll look into how to implement your proposals, as they sound pretty hot :)
  • The hairstyles: I'm getting those on a CC Attribution license, so I'm not the author :) I tried, believe me, nothing good came out of it. But I can modify and adjust those I get from third parties and make them work for the game. That said, the clothes are a whole different matter, as they need to implement the same morphs I have in the game, and be tailored to the skeleton I'm using. So I can't get them externally and need to make them myself :D With the results you are seeing

Thanks for all the comments, it's been great to read them :)

Loved the game, best battle fuck game ever, wonder how hard it would be to edit AI to have a limite set of attacks, like forcing AI to only use my favorites attacks against me

also a way to set characters level and other stats would be a plus for making unique matches

I found you can edit the stats by going into the save folder and editing the characters json files, uwu

Yes :) Good catch

Where do you even find the save folder? I've been looking everywhere, but can't find it.

(1 edit)

c:\Users\[Your User Name]\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\Characters\

AppData is usually hidden I think, you might need to turn on Show hidden files and folders

Thanks. I was looking in all the wrong folders apparently, because I looked everywhere except for the Godot folder.

I know that the game is in its very early stages, but will there be an action to strip your opponent, or even yourself in the future?

Planned, but still thinking about how to implement it. Ultimately I will probably let everyone edit them directly too. The alternative is that a character's stats increase slightly after a match, depending on the result.

(1 edit)

Hey, thank you for the appreciation :) Re: your question: at the moment not possible, and I'm afraid it's not a priority so far.

In the next update though there will be profiles to assign to characters, that prioritize to various extent one or two of three general action types (arousal, domination and humiliation), as well as fighting styles (for lack of a better name), that control the weight distribution of what the AI considers to be move type priorities.

To provide an example: let's say your character is low on sexual endurance. The other will prioritize arousal moves (subject to the above, but also with a certain degree of randomness). If your character's willpower is low, they might prioritize domination and humiliation moves (that reduce willpower). All this is happening in different combination, due to various factor.

What I'm talking about isn't yet released though. Will probably do it very soon though.

EDIT: Yeah, so I released it, v0.2.1. Because it was pretty much ready :)

Hey, I am a programmer too, if you wanna add me in discord to share your source code, maybe I could help on in pushing updates faster? my discord: 3750gustavo

I appreciate the offer, however it's not something I'm interested in. This is in essence a personal project that I decided to share publicly and will probably try to monetize in the future, once I consider it good enough.

That said, I do value all input. I try to respond to feedback and implement requests when possible and when I have time. Priorities might get in the way sometimes.

How do you see the preferred actions feature working? Just to give you a general idea about limitations: especially now when there aren't a lot of animations implemented, it might be hard to make this work without the game feeling repetitive. I can probably assign weights to actions, and make them configurable, but profile types and strategies will always take priority, so that might limit the impact. E.g. you might weight an arousal action heavily, but if the character decides they want to use preponderantly domination actions, that's that. On top of that, actions are grouped by intents, which adds another layer between the choice of preferred action and the outcome.

I just wanted a way to increase the odds of them using the handjob attack over others haha, yeah, a weight system would be useful even with the AI system choosing the intent, the person could put higher weights for the moves they like more or the ones they dislike less.

(+1)

My friend, I can't enter the game normally. When I click on the exe, the game pops up, but it crashes quickly.

What are your system specs? (Thinking it could be an old, unsupported video card, outdated drivers, etc.)

(2 edits)

the game seems to need optimization, it uses all my 6gb of vram and more than 80% of a 1660 just to run at 60fps, a game like this in godot should run even in integrated graphic (amd integrated graphic, or 1650), based on its vram consumption, it would only run well on maybe 8gb gpus, later I may test on my 3070 to confirm if it reaches 8gb vram consumption.

Edit: I had two copies of the game open lol, it uses 4.3gb regardless of game graphic settings, but the gpu consumption (when capping fps to 60 in msi) is really 80% in a 1660 when tested with high settings.

This game is pretty cool, though it's hard to tell at first glance. You really have to see it in motion to get an idea of what's unique about it. Looking forward to future updates and seeing what gets added.

this is a great find and a lot of potential. this is a great start  maybe adding some more breast rubbing ang breast grabbing.

Glad you're enjoying it. Thank you!

Re: breast rubbing and grabbing - it's on the list of things to do, but it will be tricky and the result likely imperfect. Due to customizations breasts can be different sizes, a thing animations can't really tell, so it will either result in a lot of clipping or in hands hovering over smaller breasts. 

I know there is IK, but I have no idea how to do it at this point. I will for sure look into it when the time comes.

Loving all the updates, great game

That's great to hear, I really appreciate it :) Thank you!

Sincerely hoping for something akin to a gallery mode, but not gonna expect anything, given the amount of work already put into this project in less than a week of it existing publicly.

Added :) Get v0.1.6. The Gallery is accessible after selecting both characters, and gives you access to all non-transitional animations for both characters.

Hey, thanks for implementing keyboard controls! Also wanted to ask that theres a grounded transition to missionary but there doesn't seem to be a grounded transition to straddling? (dunno if I missed it or if it's just not implemented)

It's not implemented yet, but it's one of the priorities at the moment, so hopefully soon.

It's now available in v0.1.5

Good stuff, looking forward to more updates on this! Some feedback though:

- Keyboard controls would be nice (as im playing on a laptop with a mousepad, so it's a bit awkward to react)

- Have an option to increase the time you get to choose an option

-More graphics settings would be nice (as again im playing on a semi-potato laptop)

Thanks for taking the time to write the feedback :) 

- I will add keyboard controls as well in a future release (probably soon). I agree, not everyone has a mouse

-  Re: the time for choosing an option: The reason it is so short is because stamina regenerates during this time, which means a longer wait can be abused to replenish a lot of stamina (stamina regens for both players, true, however if your stamina is low and your opponent's is already high, the longer wait will completely eliminate the difference). This I will need to think about: either I try to rebalance it, or have less choices available, or pause stamina regeneration while the choice is active.

- How bad is it? I confess gfx settings aren't really high on my priority list at this point (having the game run at low res and then blowing up the scaling seems to help a lot with performance), but if a lot of people complain I will probably look into it sooner

It's not too bad in all honesty, just that it could help performance a little bit with more potato settings. Also one more thing for feedback, it would be nice if there was an option to be able to choose what moves you and your opponent can do (in case I just want to see a pure sexfight instead of a catfight)

That's a good idea, thanks. Will keep it in mind.

Maybe have the timer the amount of time stamina regs; when it ran out stamina reg stops but the player still can take the time to choose. Since its not multiplayer there aint another player to annoy with inaction.

IMO you could use that quite often; especially when the fighters are entagled in a hot animation loop. Bring some choices up before the effort meter pops so an kinky animation is not already over before it really started.

Outside of that; some higher resolution levels would be great; looks a bit like pixelart on a 4k screen.

And a victory round (although I assume that is already on the table) where the winner of the match can enjoy the spoils of victory.

Added basic keyboard control and the time to make a choice has been doubled (see the release notes for v0.1.2: https://skydna.itch.io/battlefuckpit/devlog/906293/v012-adds-keyboard-support)

(+1)

This is already up there with HR1&2 and NF. What makes it better is how its a mix of them for combat which is perfect IMO. Partly controlled and partly done automatically. Plz don't change that. Its done better than KFC where there's just too much going on. I think the cumming parts can be more cinematic. Labrynth of estras is the best I've ever seen so something like that. 

AGREE!!!

Many thanks for the kind words. I'm glad you're enjoying it. 

Re: the cumming, I already have support for custom orgasm animations, but I haven't gotten around to actually creating any yet, so orgasms currently are using the base animations for the actions performed at the time. At this point I intend to add a few more actions before I get to it. 

NF?

Assuming they're referring to NakedFighter3D

(+3)

SUPER-DUPER GREAT JOB FOR THE FIRST DEMO! Although you could've added a tab or expand the "about" menu by adding an explanation for controls. Also the resolution is better to be higher, I hope it's manageable.

(1 edit) (+1)

Thank you :) I really appreciate the encouragement. You got a very nice project going as well :) I've been following your Patreon for a few months now.

Re: the explanation for the controls.That's a good point, I will add a help section in the first screen, either under About or on its own. I wanted to do an in-place tutorial, but I have so many ideas and loose ends at this point that I decided to just release something and polish and build on it later on.

Btw, how easy / intuitive do you find the controls currently?

Re: the resolution, I chose this as a compromise, as it hides away a lot of imperfections. I might decide to address it later, but I kinda like the retro pixelated feeling, so I doubt it :) 

(+1)

Thank you for your follow and keep up the good work! 

Speaking of controls, they are creative and interesting but again, if I haven't read the itch page I would not have found out that I could use a scroll wheel. 

And whatever imperefection you are hiding behind low resolution, find another cover for it and give us a good quality picture or an option to change between both, pretty please ^_^