Battlefuck Pit
A downloadable game for Windows
An easy to control battlefuck / sexfight / catfight game that is very much a work in progress.
MAIN FEATURES:
- Fully animated, 3D game
- Create your own / select from existing characters
- Edit, load and save your characters using the integrated character editor
- Support for futa characters
- Selectable clothing items (very simplistic currently)
- Choose your opponent and fight one on one in the arena either during the day or at night
- Simple controls, limited to single clicks / mouse wheel actions
- Camera control using the right mouse button
- Watch mode, allowing for CPU v CPU battles
- Jiggly physics
- Orgasm visuals
- Expressions
- Sound effects and voices (currently limited to female voices only)
HOW TO PLAY:
TLDR: Use the mouse wheel or UP / DOWN to control the amount of effort that goes into each action. Make choices using menus that pop up during certain actions to set the direction of the fight.
The fight consists of a series of consecutive actions. Each action is performed with a certain effort involved. The outcome (i.e. following action) is controlled by the opponent who has put in the most effort during the previous one.
Both efforts are displayed as a single bar at the bottom of the screen. The bar allows you to visualize and control the amount of effort you put in for as long as the current action lasts (*will need to add a visualization for it), and flashes at the end to validate the input. The starting effort is determined randomly within a min / max range for both opponents. It can be altered up to a max value (represented by a second bar below the effort bar) by using the mouse wheel. Adding in more effort consumes extra stamina. If both opponents put in the same amount of effort, the outcome is decided randomly.
Pay attention to your opponent potentially increasing their effort during the duration of the action.
Choices may appear only during certain actions. Win the previous action by putting in more effort than the opponent, otherwise it will be them getting and making the choice. You need to make the choice within a certain time interval, otherwise your opponent will take over.
Opponents have three main stats: willpower (represented in red), stamina (green) and sexual endurance (orange). Stamina regens continuously. Sexual endurance starts high and is decreased through sexual actions. When it drops to zero the character orgasms, losing a good amount of willpower in the process.
The game ends when one opponent's willpower drops to zero.
Control the camera by holding down the right mouse button and rotating around the arena, or use the LEFT / RIGHT keys. When editing your character / opponent, the same is used to rotate the character view, and shift + mouse wheel allows zooming in and out
You can enable a Watch mode to let your characters fight it out without any sort of user input.
VR (XR) support is available but limited to watching the actual battle (no controls are available in VR space, as Watch mode gets turned on automatically). You will have to don your headset when the battle starts and remove it afterwards to navigate the menus.
THE FUTURE:
This is a one-person hobby project developed in my spare time over the course of 5 weeks (at the time I'm publishing it here). It's also the first game I am publishing, so I have absolutely 0 experience with what it entails.
The current state is that of a playable demo, with a limited number of actions / animations available. Not everything is polished, and there will always be room for improvement.
That said, over time I plan to add in more animations, expressions, reactions, clothes, items and other content. I make no promises with regards to update frequency, but it is a game that I am developing as much for myself as for anyone else, so I will continue to work on it for my own enjoyment, and of course share it.
I will look more into adding modding support if there is interest, although it might prove challenging in some regards.
Your feedback is welcome and appreciated, although I don't guarantee I will necessarily implement or even answer all. If it looks necessary, I will probably create a Discord for the game.
Although probably premature at this point, I have some tentative thoughts on monetization. If the game proves popular, I will likely create a Patreon to allow people to donate, and likely have at least a monthly release for patrons, and a free (but likely full version) every quarter.
Updated | 15 hours ago |
Published | 2 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.2 out of 5 stars (5 total ratings) |
Author | DNA |
Genre | Fighting |
Made with | Godot |
Tags | 3D, Adult, Erotic, Godot, Indie, LGBT, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Download
Install instructions
Simply unzip and run.
Development log
- V0.1.2 adds keyboard support1 day ago
- V0.1.1 adds help options1 day ago
Comments
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Good stuff, looking forward to more updates on this! Some feedback though:
- Keyboard controls would be nice (as im playing on a laptop with a mousepad, so it's a bit awkward to react)
- Have an option to increase the time you get to choose an option
-More graphics settings would be nice (as again im playing on a semi-potato laptop)
Thanks for taking the time to write the feedback :)
- I will add keyboard controls as well in a future release (probably soon). I agree, not everyone has a mouse
- Re: the time for choosing an option: The reason it is so short is because stamina regenerates during this time, which means a longer wait can be abused to replenish a lot of stamina (stamina regens for both players, true, however if your stamina is low and your opponent's is already high, the longer wait will completely eliminate the difference). This I will need to think about: either I try to rebalance it, or have less choices available, or pause stamina regeneration while the choice is active.
- How bad is it? I confess gfx settings aren't really high on my priority list at this point (having the game run at low res and then blowing up the scaling seems to help a lot with performance), but if a lot of people complain I will probably look into it sooner
It's not too bad in all honesty, just that it could help performance a little bit with more potato settings. Also one more thing for feedback, it would be nice if there was an option to be able to choose what moves you and your opponent can do (in case I just want to see a pure sexfight instead of a catfight)
That's a good idea, thanks. Will keep it in mind.
Added basic keyboard control and the time to make a choice has been doubled (see the release notes for v0.1.2: https://skydna.itch.io/battlefuckpit/devlog/906293/v012-adds-keyboard-support)
This is already up there with HR1&2 and NF. What makes it better is how its a mix of them for combat which is perfect IMO. Partly controlled and partly done automatically. Plz don't change that. Its done better than KFC where there's just too much going on. I think the cumming parts can be more cinematic. Labrynth of estras is the best I've ever seen so something like that.
AGREE!!!
Many thanks for the kind words. I'm glad you're enjoying it.
Re: the cumming, I already have support for custom orgasm animations, but I haven't gotten around to actually creating any yet, so orgasms currently are using the base animations for the actions performed at the time. At this point I intend to add a few more actions before I get to it.
NF?
Assuming they're referring to NakedFighter3D
SUPER-DUPER GREAT JOB FOR THE FIRST DEMO! Although you could've added a tab or expand the "about" menu by adding an explanation for controls. Also the resolution is better to be higher, I hope it's manageable.
Thank you :) I really appreciate the encouragement. You got a very nice project going as well :) I've been following your Patreon for a few months now.
Re: the explanation for the controls.That's a good point, I will add a help section in the first screen, either under About or on its own. I wanted to do an in-place tutorial, but I have so many ideas and loose ends at this point that I decided to just release something and polish and build on it later on.
Btw, how easy / intuitive do you find the controls currently?
Re: the resolution, I chose this as a compromise, as it hides away a lot of imperfections. I might decide to address it later, but I kinda like the retro pixelated feeling, so I doubt it :)
Thank you for your follow and keep up the good work!
Speaking of controls, they are creative and interesting but again, if I haven't read the itch page I would not have found out that I could use a scroll wheel.
And whatever imperefection you are hiding behind low resolution, find another cover for it and give us a good quality picture or an option to change between both, pretty please ^_^