Comments

Log in with itch.io to leave a comment.

Loved the game, best battle fuck game ever, wonder how hard it would be to edit AI to have a limite set of attacks, like forcing AI to only use my favorites attacks against me

also a way to set characters level and other stats would be a plus for making unique matches

I found you can edit the stats by going into the save folder and editing the characters json files, uwu

Yes :) Good catch

Where do you even find the save folder? I've been looking everywhere, but can't find it.

(1 edit)

c:\Users\[Your User Name]\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\Characters\

AppData is usually hidden I think, you might need to turn on Show hidden files and folders

Thanks. I was looking in all the wrong folders apparently, because I looked everywhere except for the Godot folder.

I know that the game is in its very early stages, but will there be an action to strip your opponent, or even yourself in the future?

Planned, but still thinking about how to implement it. Ultimately I will probably let everyone edit them directly too. The alternative is that a character's stats increase slightly after a match, depending on the result.

(1 edit)

Hey, thank you for the appreciation :) Re: your question: at the moment not possible, and I'm afraid it's not a priority so far.

In the next update though there will be profiles to assign to characters, that prioritize to various extent one or two of three general action types (arousal, domination and humiliation), as well as fighting styles (for lack of a better name), that control the weight distribution of what the AI considers to be move type priorities.

To provide an example: let's say your character is low on sexual endurance. The other will prioritize arousal moves (subject to the above, but also with a certain degree of randomness). If your character's willpower is low, they might prioritize domination and humiliation moves (that reduce willpower). All this is happening in different combination, due to various factor.

What I'm talking about isn't yet released though. Will probably do it very soon though.

EDIT: Yeah, so I released it, v0.2.1. Because it was pretty much ready :)

Hey, I am a programmer too, if you wanna add me in discord to share your source code, maybe I could help on in pushing updates faster? my discord: 3750gustavo

I appreciate the offer, however it's not something I'm interested in. This is in essence a personal project that I decided to share publicly and will probably try to monetize in the future, once I consider it good enough.

That said, I do value all input. I try to respond to feedback and implement requests when possible and when I have time. Priorities might get in the way sometimes.

How do you see the preferred actions feature working? Just to give you a general idea about limitations: especially now when there aren't a lot of animations implemented, it might be hard to make this work without the game feeling repetitive. I can probably assign weights to actions, and make them configurable, but profile types and strategies will always take priority, so that might limit the impact. E.g. you might weight an arousal action heavily, but if the character decides they want to use preponderantly domination actions, that's that. On top of that, actions are grouped by intents, which adds another layer between the choice of preferred action and the outcome.

I just wanted a way to increase the odds of them using the handjob attack over others haha, yeah, a weight system would be useful even with the AI system choosing the intent, the person could put higher weights for the moves they like more or the ones they dislike less.

(+1)

My friend, I can't enter the game normally. When I click on the exe, the game pops up, but it crashes quickly.

What are your system specs? (Thinking it could be an old, unsupported video card, outdated drivers, etc.)

(2 edits)

the game seems to need optimization, it uses all my 6gb of vram and more than 80% of a 1660 just to run at 60fps, a game like this in godot should run even in integrated graphic (amd integrated graphic, or 1650), based on its vram consumption, it would only run well on maybe 8gb gpus, later I may test on my 3070 to confirm if it reaches 8gb vram consumption.

Edit: I had two copies of the game open lol, it uses 4.3gb regardless of game graphic settings, but the gpu consumption (when capping fps to 60 in msi) is really 80% in a 1660 when tested with high settings.

This game is pretty cool, though it's hard to tell at first glance. You really have to see it in motion to get an idea of what's unique about it. Looking forward to future updates and seeing what gets added.

this is a great find and a lot of potential. this is a great start  maybe adding some more breast rubbing ang breast grabbing.

Glad you're enjoying it. Thank you!

Re: breast rubbing and grabbing - it's on the list of things to do, but it will be tricky and the result likely imperfect. Due to customizations breasts can be different sizes, a thing animations can't really tell, so it will either result in a lot of clipping or in hands hovering over smaller breasts. 

I know there is IK, but I have no idea how to do it at this point. I will for sure look into it when the time comes.

Loving all the updates, great game

That's great to hear, I really appreciate it :) Thank you!

Sincerely hoping for something akin to a gallery mode, but not gonna expect anything, given the amount of work already put into this project in less than a week of it existing publicly.

Added :) Get v0.1.6. The Gallery is accessible after selecting both characters, and gives you access to all non-transitional animations for both characters.

Hey, thanks for implementing keyboard controls! Also wanted to ask that theres a grounded transition to missionary but there doesn't seem to be a grounded transition to straddling? (dunno if I missed it or if it's just not implemented)

It's not implemented yet, but it's one of the priorities at the moment, so hopefully soon.

It's now available in v0.1.5

Good stuff, looking forward to more updates on this! Some feedback though:

- Keyboard controls would be nice (as im playing on a laptop with a mousepad, so it's a bit awkward to react)

- Have an option to increase the time you get to choose an option

-More graphics settings would be nice (as again im playing on a semi-potato laptop)

Thanks for taking the time to write the feedback :) 

- I will add keyboard controls as well in a future release (probably soon). I agree, not everyone has a mouse

-  Re: the time for choosing an option: The reason it is so short is because stamina regenerates during this time, which means a longer wait can be abused to replenish a lot of stamina (stamina regens for both players, true, however if your stamina is low and your opponent's is already high, the longer wait will completely eliminate the difference). This I will need to think about: either I try to rebalance it, or have less choices available, or pause stamina regeneration while the choice is active.

- How bad is it? I confess gfx settings aren't really high on my priority list at this point (having the game run at low res and then blowing up the scaling seems to help a lot with performance), but if a lot of people complain I will probably look into it sooner

It's not too bad in all honesty, just that it could help performance a little bit with more potato settings. Also one more thing for feedback, it would be nice if there was an option to be able to choose what moves you and your opponent can do (in case I just want to see a pure sexfight instead of a catfight)

That's a good idea, thanks. Will keep it in mind.

Maybe have the timer the amount of time stamina regs; when it ran out stamina reg stops but the player still can take the time to choose. Since its not multiplayer there aint another player to annoy with inaction.

IMO you could use that quite often; especially when the fighters are entagled in a hot animation loop. Bring some choices up before the effort meter pops so an kinky animation is not already over before it really started.

Outside of that; some higher resolution levels would be great; looks a bit like pixelart on a 4k screen.

And a victory round (although I assume that is already on the table) where the winner of the match can enjoy the spoils of victory.

Added basic keyboard control and the time to make a choice has been doubled (see the release notes for v0.1.2: https://skydna.itch.io/battlefuckpit/devlog/906293/v012-adds-keyboard-support)

(+1)

This is already up there with HR1&2 and NF. What makes it better is how its a mix of them for combat which is perfect IMO. Partly controlled and partly done automatically. Plz don't change that. Its done better than KFC where there's just too much going on. I think the cumming parts can be more cinematic. Labrynth of estras is the best I've ever seen so something like that. 

AGREE!!!

Many thanks for the kind words. I'm glad you're enjoying it. 

Re: the cumming, I already have support for custom orgasm animations, but I haven't gotten around to actually creating any yet, so orgasms currently are using the base animations for the actions performed at the time. At this point I intend to add a few more actions before I get to it. 

NF?

Assuming they're referring to NakedFighter3D

(+3)

SUPER-DUPER GREAT JOB FOR THE FIRST DEMO! Although you could've added a tab or expand the "about" menu by adding an explanation for controls. Also the resolution is better to be higher, I hope it's manageable.

(1 edit) (+1)

Thank you :) I really appreciate the encouragement. You got a very nice project going as well :) I've been following your Patreon for a few months now.

Re: the explanation for the controls.That's a good point, I will add a help section in the first screen, either under About or on its own. I wanted to do an in-place tutorial, but I have so many ideas and loose ends at this point that I decided to just release something and polish and build on it later on.

Btw, how easy / intuitive do you find the controls currently?

Re: the resolution, I chose this as a compromise, as it hides away a lot of imperfections. I might decide to address it later, but I kinda like the retro pixelated feeling, so I doubt it :) 

(+1)

Thank you for your follow and keep up the good work! 

Speaking of controls, they are creative and interesting but again, if I haven't read the itch page I would not have found out that I could use a scroll wheel. 

And whatever imperefection you are hiding behind low resolution, find another cover for it and give us a good quality picture or an option to change between both, pretty please ^_^